The Code
Here's a little samplin' into what I simply call: The Code.
It's a code of honor. It's a code I live by. What's right and what's wrong. I am extremely familiar with it because every part of it I sat down, thought through, and decided. Sometimes it changes, as I become older and wiser. I've had to add to it as I encounter new moral and ethical decisions to make. I've had to delete from it as sometimes I make assumptions and derivations from those assumptions that are not necessarily true. But, for the most part, The Code doesn't change often.
And when it's tested, it always causes friction between myself and those who don't get what they want as a result of the code.
The parts of The Code which was tested last night was "Rumor" and "Source" and "Trust". Bascially,
(1) Rumor:
If an allogation, or the suggestion of a fact, is made of someone, the degree to which it is a REQUIREMENT that before believing it you check it out with the person it affects is directly related to how opposed it is to the established position of the individual. If you don't feel comfortable asking, then the rumor MUST be discarded without affirmation or denial because it's obviously too private.
(2) Source:
All things said are in confidence. The power of the words spoken to you is directly related to how much trust you have. Protect your source, they trusted you.
(3) Trust:
To earn trust is straightforward. To re-earn lost trust requires 3x as much effort and usually at the cost of another's trust. Choose not one over another, choose with another.
Someone (A) told me something about someone (B) that I didn't believe. I asked (B) and they became incensed and wanted to know who (A) was. I appologized for the upset, citing (1), and declined to inform, citing (2). (B) felt this was a violation of trust in them, and I believe I've lost some.
It's interesting how refusing to choose one over another usually cannot stay a lack of choice for long. This saddens me.
There's a game called Thief. It's an excellent game, had a fantastic sequel "Metal Age", and had another sequel "Deadly Shadows" that my computer can't play. Well, it can, but only if I don't like textures on my polygons. Which are sometimes overrated, but, not everything can be glossy red, as my video card drivers like to make for that game.
Anywho, the game makes reference to a group of people called The Keepers. There's a real theory about them, kind of like a benign Illuminati. They record all human events, and know the course of events so well that they can easily prophecise and predict what will happen. I've always been enchanted with that idea, so I like observing others and seeing where things go, to try and predict, on my own, how future will go.
So far?
I predict burritos of some kind.


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